3DS MAX Animation
Description
3DS MAX is a program for making 3D animations, models, games, and images. It has a flexible set of tools for 3D modeling, animation, and rendering, giving you full artistic control. It is top software for game developers for making worlds and character models for their games, for Architects and Civil Engineers for creating photo realistic renderings of buildings and objects, for VFX Specialists for creating stunning and realistic 3D animations.
This course will introduce you to the principles and techniques in 3DS MAX animation, including:
3ds Max's time configuration panel, setting keyframes, animation layers and transform keys, animating objects along a path. You will learn how to use the animation tools, how to set up animation preferences and create keyframes, how to work non-destructively with animation layers, how to animate with the constraints.
What will you learn
-
You will become more familiar with the principles and techniques in 3ds Max animation.
-
You will learn 3ds Max's time configuration panel, setting keyframes, animation layers and transform keys, animating objects along a path.
-
You can create splendid and realistic 3D animations.
-
You will learn how to transfer animation between characters and you can animate comfortably inside of 3ds Max.
Requirements
- There are no prerequisites, but some familiarity with 3DS MAX software will likely make things go faster for you.
Lessons
- 21 Lessons
- 11:15:05 Hours
- Interface of 3ds max, Setting preferences, Set project, Exploring interface, Creating basic object and modify panel, Navigating viewports.00:31:21
- Hotkeys, Setting display, system units, Grid setting, Shading modes, Viewport configuring, Customizing color and hotkeys, Transform center.00:32:40
- Instance duplicate, Isolate selection and lock, Scene explorer, Selection tool and window crossing,Object grouping .00:29:54
- Level of detailing, Moving pivot point, Building modifier stack, Understanding topology dependence, Volume select modifier, Clearing a selection stack, Collapsing the modifier stack .00:26:36
- Create line, Lathe / revolve, Modify line with end result on, Create Outline, Detailing using lathe and interpolation.00:33:20
- Modeling sofa , modeling dining table, extended primitives, modeling with extended primitives, chamfer.00:55:11
- Animation Key frame and Time Configuration Setup.00:10:48
- Text Animation, Object based Animation, pose to pose animation.00:35:29
- Particle systems Spray, Super spray, PF Source, Rendering and Animating, Particle Systems, Forces and deflectors, Wind , Gravity ,Path follow.00:32:41
- Two point camera animation, Camera path follow animation, Render with camera animation.00:18:44
- Animating Hair and fur.00:38:06
- Footsteps / figure mode / motion capture, Animating a biped character.00:31:27
- FFD BOX, FFD CYL, WAVE, RIPPLE, BOMB, Atmospheric apparatus, box gizmo, sphere gizmo,cyl gizmo.00:44:44
- Introduction about facial animation, About Morpher, Animating Morpher, Adding Heyframes to Morpher, Rendering Morpher to 3D Character.00:38:38
- ANIMATION PROJECT - ROBO MODEL00:22:25
- ANIMATION PROJECT - ROBO MODEL00:34:31
- ANIMATION PROJECT - ROBO MODEL00:46:11
- ANIMATION PROJECT - ROBO MODEL00:41:39
- ANIMATION PROJECT - ROBO MODEL00:27:48
- ANIMATION PROJECT - ROBO MODEL00:42:52
- 3DS MAX Animation : Assessment
About instructor
![Instructor](https://kaninikalvi.com/uploads/user_image/placeholder.png)
Reviews
![](https://kaninikalvi.com/uploads/user_image/placeholder.png)